# Good Choices

When thinking about how to reduce and the associated forces we should reexamine the definition of :

(1)

From the above definitions we see that there are really two options for reducing accelerations. We can reduce the amount that changes, or we can increase the time over which the velocity changes (or both). Avoiding the large velocity changes that occur during car accidents by driving safe and not driving distracted is a good start. Driving at reasonable will reduce the change in velocity incurred if an accident does in fact happen. Minimizing collisions with other objects moving at high speed is also essential, especially when forces are applied directly to the head (headers in soccer, helmet-to-helmet collisions in American football).

# Careful Movement

Of course we could simply avoid any situation involving high speed in order to avoid risking large changes in , but then we would have to avoid riding in cars, running, or any situation in which we might trip and fall down. Avoiding high velocity all together would not be practical or fun. Assuming we do experience high velocities, then in many cases the change in velocity is defined by the situation, such as a car coming to rest during an accident or a person landing after a fall, or keys being dropped from a 3^{rd} story apartment window. In such cases we need to focus on increasing the time over which the velocity changes in order to reduce the and average . Said another way, *a small net force experienced over a long time can be used to produce the same velocity change as a large net force experienced over a short time. *

### Reinforcement Activity

Throw an egg up into the air and catch it. Did you move your hands with the egg as you caught it on the return, or did you hold your hands still as the egg arrived?

Most of us have learned from experience how to reduce the force on objects as we control their motion. In my experience, toddlers do not apply this technique.

### Everyday Examples: Landing after a Jump

You naturally tend to bend your knees when landing after a jump, rather than keep your knees locked and your legs rigid. The reason is that rigid legs bring you to an abrupt stop, but bending your knees allows you to spread the landing out over a longer time, which we have just learned, reduces the average force.

The force vs. time graphs show the applied to a person when landing on one foot after stepping off from a 0.1 **m **height as seen in the previous GIF. The graph on the left was the more rigid leg landing (it didn’t feel good) and the graph on the right was a bent-knee landing.

Notice that the stiff-legged “hard” landing nearly doubled the peak force applied to the body.

The people in this video are well aware of techniques for reducing forces by extending impact time.

We see from the graph in the previous everyday example that the force varies during an impact and it’s often the peak force that we are really worried about with regard to injury prevention. This complicates the analysis of our force-reducing strategies, however we recognize that lowering the peak force in turn lowers the average force so we will analyze force-reducing strategies in terms of the average force. We start with our definition for average acceleration:

Then we can use to relate the and average force:

Finally we can rearrange the result as needed to solve our problem. For example, if we want to know the time over which to extend an impact to keep the average force below a certain value, we could rearrange to get:

Of course we can always write out if it helps us solve a problem:

### Everyday Example: Key Drop

An everyday example in the previous unit helped us to determine that when a friend drops a set of keys to us from 35 **ft** up in their third story apartment, the keys will arrive at 47 **ft/s** (32 **MPH**, or 14 **m/s**). We also mentioned that the keys smacking our hands at that speed would hurt, but that we would soon learn about strategies to prevent injury. We have arrived at that point. Now we know what to do: extend the time over which we bring the keys to rest and we will reduce the average (and peak) force applied to the keys. By , we know that the force on the keys is equal and opposite to the force on our hands, so analyzing the force on the keys tells us about the force on our hand. Let’s get and the impact time necessary to prevent damage to our hand. We will use the equation above, which we solved for :

First we need to estimate the force needed to break skin. If we placed a key on-edge on top of our hand and someone stood on it, that would likely cause injury. If we instead placed a 5 **lb** textbook on the key it probably would not break the skin or even really hurt, so let’s aim to keep the average force on the keys (and thus our hand) below 5 **lbs**, or 22 **N**. However, we know the peak force could be several times bigger than the average force, so let’s include a safety factor of 10 and keep the force below 2.2 **N**. Now that we have a force value to work with, we just need a for the keys, which would be about 0.050 **kg** as you can see in this video of someone putting a car key on a scale. Now we can enter these values into our equation, being careful about our choice of directions. Let’s say downward is the negative direction so our initial velocity is -14 **m/s** and the upward force on the keys from our hand is positive. Of course the final velocity of the key is zero after we catch them.

We need to move our hands with the keys as we catch them to ensure that our “soft catch” lasts for 0.32 **s** (about 1/3 of a second).

the change in velocity per unit time, the slope of a velocity vs. time graph

average change in velocity per unit time, calculated as change in velocity during a time interval divided by the time interval

a quantity of speed with a defined direction, the change in speed per unit time, the slope of the position vs. time graph

distance traveled per unit time

the total amount of remaining unbalanced force on an object

the outward force supplied by an object in response to being compressed from opposite directions, typically in reference to solid objects.

describing what and how much happens

the acceleration experienced by an object is equal to the net force on the object divided my the object's mass

for every force applied by an object on a second object, a force equal in size, but opposite in direction, will be applied to the first object by the second object

a rough value obtained without making a measurement by using prior knowledge and assumptions.

a measurement of the amount of matter in an object made by determining its resistance to changes in motion (inertial mass) or the force of gravity applied to it by another known mass from a known distance (gravitational mass). The gravitational mass and an inertial mass appear equal.