# 75 Explosions, Jets, and Rockets

# Explosions

We have found that locomotion can be achieved by collisions consisting of objects in contact being forced apart, similar to the way that pieces of an object separate during an explosion. Explosions must also obey the Law of Momentum conservation. If an object starts at rest, then when we add up the momentum of every piece of the object after the explosion we must end up with zero, just as in the previous examples of collisions with only two “pieces”. Watching an explosion in reverse helps to illustrate this point:

If we really pay attention to the watermelon explosion we can see that no pieces move downward because the table redirects them. If we were to actually add up all the momenta of all the pieces we would find that the watermelon system had a net upward momentum. There was an *external* force acting on the system of watermelon pieces and therefore the momentum of the watermelon system was not conserved in this explosion. If we include the table and the earth it’s attached to in our system, then the forces between the watermelon pieces and the table are *internal* to our system and we would find that the momentum of that system was conserved. This idea is summarized by the Principle of Momentum Conservation, which states that *whenever the net external force on a system is zero, the momentum of the system will not change*. The Law of Conservation of Momentum is very similar and sort of tells us how to test the principle: *If you include all of the objects involved in a collision, so that there are no external forces from objects outside the system, and you add up the momenta of all those objects before and then again after a collision you will get the same value.*

# Impulse

When the net external force on a system is not zero, such as for the watermelon, then the momentum will change and the Impulse-Momentum Theorem tells us how:

(1)

We can see that the change in momentum is calculated as initial subtracted from final, similar to changes in velocity, position, time, or any other quantity. The right side of the equation, average force multiplied by the collision time, is known as the impulse (*I*). The force and resulting impulse on the watermelon system from the table were upward, therefore the momentum of the watermelon system changed from zero to upward.

### Exercises

# Jet Propulsion

The flyboard in the previous video operates with an externally located pump that shoots water up the hose to the board which re-directs it downward. The momentum of the water was not conserved when it collided with the board, therefore it must have felt an impulse, a.k.a a net force for some amount of time. Newton's Third Law tells us that the board must have felt an equal and opposite force back during that time, and that force balances the weight of the board and rider.

### Everyday Examples

Let’s estimate the mass flow rate (mass of water expelled per time) required just to hold up the board and a person. This video is helpful.

The board mass of the board and rider is 93 **kg**, so multiplying by **g** (9.8 **m/s/s**) we get a weight of 911 **N. **The board must apply 911 **N** of downward force on the water in order to receive that same size upward force. The impulse on the water resulting from the downward force will change its momentum according to the impulse-momentum theorem:

Assuming the water moves up the hose, bounces off the board, and exits at the same speed it entered, then the initial water momentum is just the opposite (negative) of the final momentum:

The double negative on the left becomes an addition:

We don’t have a specific mass of water having a specific collision because the process appears continuous, but we could think image many tiny chunks of water colliding, (even to the point of individual water molecules). We can we write the final momentum of each water chunk in terms of its mass and final velocity:

Now if we divide each side by two and by the final velocity we can isolate the mass:

We don’t know the for each collision, but we don’t need to. Dividing by the time interval will give us the water mass that collides per time interval, which is exactly what we want:

Running the video in slow motion I made a very rough estimate of the water exit velocity and found 16 **m/s **downward. We already know the force on the water needs to be 911 ** N** downward, so we can enter those values:

The board must redirect 30 **kg** of water each second in order to hold the rider. Water has a density of 1 Liter per **kg**, so 30 liters of water pass through the system each second. You may have noticed that “bouncing the water off the board, instead of just shooting it out like a rocket, reduced the flow rate by half. This is because this “bounce” doubled the impulse on the water (and back on the board). We will talk more about bouncy collisions in the next chapter.

# Rocket Locomotion

Some machines actually use real chemical explosions for locomotion. For example, rocket fuel burns to produce hot, rapidly expanding gas which shoots out of the rocket backward, providing an impulse on the rocket. The force associated with that impulse is known as *thrust*. The analysis we used for the fly board doesn’t really work for the rocket because the mass of the rocket changes as it burns fuel, but that analysis is very interesting and you should ask your instructor about it.

movement or the ability to move from one place to another

the combined total momentum of all objects in system immediately prior to a collision be the same as the total momentum of all objects in the system immediately after the collision

the combined effect of mass and velocity, defined as mass multiplied by velocity

any interaction that causes objects with mass to change speed and/or direction of motion, except when balanced by other forces. We experience forces as pushes and pulls.

a physical quantity is said to be conserved when its total value does not change

the momentum of an object or collection of objects (system) remains constant if the net impulse on the system is zero

the change in momentum experienced by an object is equal to the net impulse applied to the object

the average force applied during a time interval multiplied by the time interval

for every force applied by an object on a second object, a force equal in size, but opposite in direction, will be applied to the first object by the second object

the force of gravity on on object, typically in reference to the force of gravity caused by Earth or another celestial body

a measurement of the amount of matter in an object made by determining its resistance to changes in motion (inertial mass) or the force of gravity applied to it by another known mass from a known distance (gravitational mass). The gravitational mass and an inertial mass appear equal.

a quantity of speed with a defined direction, the change in speed per unit time, the slope of the position vs. time graph

relation between the amount of a material and the space it takes up, calculated as mass divided by volume.