# Calculating Position and Velocity

Based on our definition of as the rate of change of the we can calculate the change in velocity during a time interval as the acceleration multiplied by the length of the time interval:

(1)

We can find the current velocity by adding the change in velocity to the :

(2)

Using the definition of velocity as the rate of change of we can calculate the change in position during a time interval as the during the interval multiplied by the length of the time interval.

(3)

We can calculate the during the interval as the average of the initial and final velocities:

(4)

Finally using equation (2) we can replace the final velocity:

(5)

After some simplification:

(6)

Adding the change in position to the allows us to calculate the after any time:

(7)

### Reinforcement Exercises

A car accelerates from rest at 3 **m/s/s**. What is the car’s velocity after 5 **s** and how far does the car move in the first 5 **s** ? [Hint: The car starts from rest so the is zero.]

### Everyday Example

After leaving a friend’s 3rd story apartment you get to your car and realize that you have left your keys in the apartment. You call your friend and ask them to drop the keys out the window to you. We want to figure out how long it will take the keys to reach you and how fast they will be falling when they get there. The third story window is about 35 **ft** off the ground. We can convert to meters and use our previously stated acceleration for falling objects, *g* =9.8 **m/s/s**, or we can stick with feet and use *g* = 32 **ft/s/s**, so let’s do that.

Starting from our last equation from the work we did above:

We choose upward as our positive direction and the ground as our , therefore our is 35 **ft** and our is 0** ft**. The keys are dropped from rest, so our is zero. Putting the zeros into the equation above we have:

Now we can isolate the time variable:

(8)

Take the square root to find the time

(9)

Entering our known values we can find the fall time. We will use -32 **ft/s/s** for our because the acceleration due to gravity is downward and we have chosen upward as the positive direction.

(10)

Lastly, we can find the of the keys using equation (2) above

(11)

The final velocity of 47 **ft/s** is about 32 **MPH**. If the keys smack your hand at that speed, it will hurt. There are techniques you could use to prevent injury in such a situation, and those techniques will be the topic of the next Unit.

# The Jerk

We have learned in the last few chapters that our example skydiver has an initial of 9.8 **m/s/s** and an acceleration of zero after reaching terminal velocity, so between those points the acceleration must be changing. The rate of change of the acceleration is known as the *jerk, *but we won’t deal with jerk in this textbook and will instead focus on motion with acceleration. However, if we really want to analyze our skydiver’s full motion, we will need to somehow deal with a changing acceleration. That’s what the next chapter is all about.

the change in velocity per unit time, the slope of a velocity vs. time graph

a quantity of speed with a defined direction, the change in speed per unit time, the slope of the position vs. time graph

the value of velocity at the start of the time interval over which motion is being analyzed

location in space defined relative to a chosen origin, or location where the value of position is zero

the average of all instantaneous velocities that occurred within a certain time interval, equal to the displacement divided by the time interval

position at the start of the time interval over which motion is being analyzed

position at the end of the time interval over which motion is being analyzed

location where the position is zero

not changing, having the same value within a specified interval of time, space, or other physical variable